Apple reveals its new 5K mini-LED Studio Display XDR

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Obviously this is my personal preference - and it's one of someone who has been making indie games for a long time. I used engines like Game Maker for years before transitioning to more lightweight and custom workflows. I also work in very small teams, where it's easy to make one-off tools for team members. But I want to push back that making games "from scratch" is some big impossible task - especially in 2025 with the state of open source frameworks and libraries. A lot of popular indie games are made in small frameworks like FNA, Love2D, or SDL. Making games "without an engine" doesn't literally mean opening a plain text editor and writing system calls (unless you want to). Often, the overhead of learning how to implement these systems yourself is just as time consuming as learning the proprietary workflows of the engine itself.

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Other Good USB Hubs to ConsiderUgreen Revodok Pro 211 Docking Station for $64: Most laptop docking stations are bulky gadgets that often require a power source, but this one from Ugreen straddles the line between dock and hub. It has a small, braided cable running to a relatively large aluminum block. It's a bit hefty but still compact, and it packs a lot of extra power. It has three USB ports (one USB-C and two USB-A) that each reached up to 900 MB/s of data-transfer speeds in my testing. That was enough to move large amounts of 4K video footage in minutes. The only problem is that using dual monitors on a Mac is limited to only mirroring.