The first thing I profile when I make a multiplayer game is bandwidth usage. It’s easy to accidentally use too much bandwidth, and it’s typically my one unbounded cost so I want to minimize it.
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[7] B. E. Bayer: “An optimum method for two-level rendition of continuous-tone pictures” (1973). ↑
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生成完成后,我们就可以直接使用这些实体类进行数据序列化和反序列化操作: