Артемий Лебедев призвал ограждать от общества один тип людей

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很多伟大作曲家的音乐,往往比表面听起来要悲伤得多,因为他们都经历过极其复杂的人生处境,而不是整天在五星级酒店里创作。无论是失聪后的贝多芬,还是舒曼、勃拉姆斯、肖邦,甚至临终前写下《安魂曲》的莫扎特,这些音乐都诞生于一种并不“正常”的心理状态之中。舒伯特尤为如此,即便是在大调作品中,看似不那么痛苦,音乐依然带着深重的哀伤。比如《降G大调即兴曲》,很多人只会觉得它非常美,但我听到的却是一种深刻的悲伤,它会让人怀旧,想到过去的生命经验,想到那些已经不复存在的美好时光。舒伯特在承受当下的痛苦时,常常在回望,有时他会把这种痛苦写得非常直接,有时则更为隐晦,但无论如何,那种重量始终存在。

The global open-source community shares many parallels with how the best

Claude

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The topic of always-online live-service games shutting down and ultimately becoming unplayable has been a popular topic of internet discourse for many years. Through my work on Towerborne I've seen first-hand just how challenging and time-consuming it can be to make a game originally designed like this work offline. Every game has its own unique challenges in both design and technical architecture, making offlining a uniquely complex undertaking that is hard to understand for many of its players. However, the Native AOT approach we leveraged shows that it is possible and I hope other developers finding themselves in a similar position find it useful in showcasing one possible path.

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